Thank you for your comment! I really appreciate it! I would still have a teacher look over it with you to help clean it up a little.
Alamy It was a headline in the Daily Mail that started it. Scaremongering stories about the clear-cut negative effects of video games crop up in the news far too often, but when you start to dig into the evidence behind the claims, the story becomes murky. So rather than simply moan about the problem, Suzi Gage and I, along with some colleagues from the University of Bristol and UCL, decided to do some research for ourselves.
Using data from the Children of the 90s study, we set out to answer a seemingly simple question: Before you can attack it in any sort of meaningful way, you first need to figure out two things: In some experimental studies for instance, the way aggression is measured is so poorly implemented that you can essentially find whatever association with video game play you wantsimply based on how you analyse the data.
So in our study, we tried to take a more considered approach to these issues. First off, we used a clinically validated assessment tool to look at two aspects of negative mental health: In other words, rather than relying on a proxy measure of aggression, we looked at whether children were actually engaging in disruptive and violent behaviour.
From the Children of the 90s data then, we used a banded measure of conduct disorder — a 6-level variable based on the probability of having the disorder, ranging from 1 unlikely to 6 very likely.
So we had to make an assumption that if kids were playing games like GoldenEye 64, they would have ticked the shoot-em-up box.
We then identified a number of potential confounding factors - things which might have an impact on any potential association between game use and aggressive behaviour that we would need to take into account. These included factors like family history of mental health problems, maternal education and socioeconomic status, and whether the child at age 8 was a victim of bullying or had emotional problems.
What is the link between violent video games and aggression?
Pete Etchells Read more So, the results. Plus, the absolute risk of being diagnosed with conduct disorder was small — 26 out of a total sample of children met the case status for the disorder.
So in other words, there is an association between playing shoot-em-up games at a young age, and later aggressive behaviour. Call of Duty is a pretty competitive, fast-paced game, whereas something like Candy Crush Saga is more easy-going and solitary. This was equally an issue for our study, so we tried to take this into account by running a sensitivity analysis.
We looked at data from children who reported that they selectively played shoot-em-up games, and compared them to children who selectively played competitive racing or sports games.
Again, there was only weak evidence here that playing shoot-em-up games was associated with an increased risk of conduct disorder, compared to competitive games. Of course, one study can never paint a definitive, conclusive picture, and this one is no exception.
Instead, we wanted to see it as more of a starting point; a way to kick-start some discussions of how to make the research area more robust and, well, useful.
Violent video games research: Sometimes you might play them on your own; other times you might have some friends around for a games night.Feb 16, · D statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world.
There are also dozen or so known risk factors. The supporters of violent video games advocate that playing such games allows teenagers to divert their aggression into the virtual world instead of the real one. Teenage is a complicated period for most of the children, when their bodies and minds undergo a lot of changes.
Violent Video Games and Aggression Defined In violent video games sales have soared over the sales of nonviolent video games (caninariojana.com, ).
In , violent titles such as Call of Duty: Modern Warfare 3, Battlefield 3, and Gears of War 3 all made the top 10 best selling games (caninariojana.com). 1 Graduating with Honors: The Effects of Violent Video Games on Aggression A Senior Honors Thesis Presented in Partial Fulfillment of the Requirements.
Before you can attack it in any sort of meaningful way, you first need to figure out two things: what do you mean by ‘violent’ video game, and what do you mean by ‘aggressive’ behaviour.
Oct 04, · 3) Playing violent video games can help some people to overcome anxiety. 4) Playing video games can help to reduce feelings of stress and anger. Any one of these could be a thesis statement for an essay (not all of them together, of course).Status: Resolved.